XB DOCUMENTATION   PAGE 1     PAGE 2     PAGE 3
 
THE PLUGIN  
Let's check out the XB111 plugin functions step by step...
 

 

Link Slider activates a connection between the XB111-animated objects and the softslider. If you have set keyframes for objects and you start the animation, the softsliders will be moved automatically.

The XB111 slider move the assigned objects - now with "Link Slider" activated the objects can move the softslider!
 

This label shows, which object channel is responsible for "Link Slider"-movements.
Pz means "position Z-axis"
Rx means "rotation X-axis" a.s.o.
 

SoftLock prevents possible "jumps" of the softslider, in case the positions of softslider and hardwareslider are different and you move the hardwareslider.
While SoftLock is activated, the position of the software slider do not change until they are "caught" by the hardware slider positions.
 

   

The first two buttons are to show and hide the PSR1 & PSR2 & DEL buttons of the faders. After you have setup your faders, you simply click the "up" arrow and whooosh...
the plugin shrinks together and saves a lot of screen space.  
 

Toggels MIDI & Scene-refresh ON & OFF. With MIDI ON, the plugin reads the external fader values and performs the proper scene refresh after moving the objects.
 
Here you choose one of your 8 different fader setups.
With the "..." button, you change the name of the current setup.
For example, you can create different setups for:
your character's upper body & arms
your character's hands & fingers and
your character's face.....
 

 

One click and you set the keyframes for all objects, which have been determined by the external faders or the soft-sliders.
 
 

Click here and you create keyframes for all objects assigned to the XB111 sliders, whether they were moved or not.
 

 

By moving this slider you alter the assigned objects from their PSR1 to their PSR2 state.
This soft-slider will be moved by the external MIDI faders or you can also opperate it by mouse if you have no external MIDI device connected.
 

Here you can type in the channel's name and label it for easy identification.
 

If this box is checked, the objects assigned to this fader will be keyfarmed when you hit "REC CHECK". It will be automatically checked, when you move the external fader or the soft slider, and it will be automatically unchecked, after recording the keys.
 
Here you toggle between show and hide of the PSR1 & PSR2 & DEL buttons, individualy for each fader.
 
You simply drag'n'drop your object out of the ObjectManager into this field to assign it to the corresponding fader.
 
Click to add or delete other drag'n'drop fields to (or from) the fader.
You can assign up to 5 different objects per fader.
 
By checking the P, S & R boxes, you choose if the object will be altered in POSITION, SCALE or ROTATION when moving the corresponding soft slider or hardware fader.
 
Checking the "d" or "delta" box will do two things at once:
1. The plugin stores the current position of the object to calculate relative PSR vectors when you click PSR1 & PSR2.
2. When you move the slider, the object will not be altered to absolute values but the relative PSR vectors will be added to the object's PSR values.

(OK... I know, this sounds complicated, but check the chapter "DELTA MODE" and play along with this function for a while...and you will see: simple! :))  

 
Stores the object's POSITION, SCALE & ROTATION values for the slider's left-stop or the MIDI fader's full-down position.
 
Stores the object's POSITION, SCALE & ROTATION values for the slider's right-stop or the MIDI fader's full-up position.
 
As you can guess, this button will kick the object out of the XB111 plugin.
 

With "Refresh" you set the time (ms) between the single readings from the MIDI faders.
 
With "Final Refresh" you set the time (ms) the plugin waits before refreshing the whole scene after the last fader has been moved.
 
At "Select Midi Device" you must choose the port your MIDI box is connected to.

You can use the shortcut section to define keyboard-shortcuts for RecCheck and RecAll.

 
XB DOCUMENTATION    PAGE 1     PAGE 2     PAGE 3