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THE "DELTA" MODE Here we want to explain the use of the delta-checkbox a little bit more. If you need to control an object only by one fader (maybe moving a sphere), you have nothing to care about: simply drag the sphere object to the designated channel, indicate the the start and end positions of the sphere by moving it to the desired places and clicking PSR1 & PSR2, check the P-box... ...and here you go. It is also very easy, when you want to control your objects position ith fader channel #5 and the rotation with fader channel #6 : After setting the PSR1 & PSR2 for the channels 5 & 6, simply check P on channel #5 and check R on channel #6... done! The tricky part is to control one behavior of an object with two (or more) different faders. For example, if you want to set the X-position of a cube with fader #1 and the Y-position independly with fader #2, you need the "delta" mode... let's do a little "delta" practise: First, uncheck all P, S, R & d boxes from fader #1 & #2. Assign your cube to fader #1, move the cube to the left and click PSR1. With this, we have stored the start-position of the cube. Now move the cube to the right and click PSR2. This stores the end-position of the cube. By checking the P box, we get contol of the cube's X-position via fader... very cool ;) To get the independent Y-movement we now check the "d" box of fader #2. At this moment, the plugin stores the position of the cube. Now move the cube downward. Click PSR1 and move the cube upward and click PSR2...done! When you now check the P box, you have full control of the Y-position by fader #2, no matter where fader #1 and the X-position of the cube is. The thing is, as soon as you check the "d" box, the following PSR1 & PSR2 will only added relative to the object's position and not used as absolute values. Believe me, it's not so complicated as it sounds... just play around for a while until you have become familliar with the "delta" mode. Of course you can use the "delta" mode also with scale and rotation, but keep in mind that CINEMA 4D handles rotational vectors with HPB in the Euler-system, so sometimes the sum of two rotation vectors can become... ...ahhh...a bit "unexpected" on the first sight :-)) |
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GENERAL HINTS |
When setting PSR1 &
PSR2 it's wise to uncheck the P, S & R boxes, so the object can't suddenly move away by an unintended fader-position. Avoid doubble object names in your scene. XB111 needs unique names for object identification. The XB111 setups MUST be saved separate from the CINEMA 4D scene. Keep this in mind when you quit CINEMA 4D! The advantage is: you can easyly use more than 8 different setups for your scene by simply loading a new one into XB111 :) When you open many scenes at the same time, keep in mind that XB111 may control objects in a scene you did not see at the moment. Your sliders/faders will not move in realtime when playing the animation... when you are expecting this: don't buy this plugin! :-)))))) |
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KNOWN BUGS |
Saving the open plugin into
the CINEMA 4D startlayout can crash the program the next time you use CINEMA 4D and XB111... so do not dock it in the layout, or leave the dialog "open" when you quit CINEMA 4D. Workaround: simply open the plugin by choosing XB111 from the plugin menu after CINEMA 4D is launched, and close the plugin before CINEMA 4D is fully quit. :-) |
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